4 ms·
Realistic renders with raytracing assumes accurate models. In the scene, the grass can be a rectangular block with a grass texture applied to it for instance, N
by dkarras 5y ago
Realistic renders with raytracing assumes accurate models. In the scene, the grass can be a rectangular block with a grass texture applied to it for instance, NN will transform it into an actual grass patch (see example images) similar to how it would look like in real life (not constrained by your 3D geometry / scene setup). So realistic lighting is just one part of the problem space here. A road with an asphalt texture applied on it will need a lot of manual tweaks / material design to look realistic under raytracing regime, NN can look at it and implicitly say "hey, this is a road, and I know what a road looks like under this lighting, so I'm going to render it like this" and it automatically becomes realistic.
- lloeki 5y agoAlmost sounds like one could grossly placeholder-mark-paint surfaces/areas by type and the NN stuff will paint over it proper content and consistent details by dreaming them from these semantic hints.
- drxzcl 5y agoYou can probably have the game output custom-made data to serve as an input for the subsequent NN and skip a whole bunch of lighting calculations.