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We used the Arduino IDE a fair amount building the code for an interactive art piece we deployed at the 2019 burn. https://skylarkcollective.com/blog/2020/01/2
by bredren 5y ago
We used the Arduino IDE a fair amount building the code for an interactive art piece we deployed at the 2019 burn.
https://skylarkcollective.com/blog/2020/01/27/the-listener-at-burning-man-2019/ https://skylarkcollective.com/blog/2020/01/27/the-listener-a...
I believe we had to use the official arduino IDE to compile because we were working with a Teensy to get extra power and processor.
https://www.pjrc.com/teensy/ https://www.pjrc.com/teensy/
When getting really detailed with gameplay and audio cues it was always easier to just make edits in the IDE to test again and again.
It was missing a lot of conveniences that would have made the project easier.
I work with Pycharm most of the time so the Arduino IDE was like the land before time.
I’m glad to see this, it is important for early skill building to have some semblance of modern dev tooling.