6 ms·
If something has long-term public appeal, fantastic. Then the creators should be glad to have contributed something that lasted so long. But when you say "via
by MereInterest 5y ago
If something has long-term public appeal, fantastic. Then the creators should be glad to have contributed something that lasted so long. But when you say "viable", I hear an implication of "commercial viability". I think that's a poor framework in which to understand copyright duration.
The public domain isn't meant to be a dumping ground for forgotten properties. Rather, the public domain is a wellspring from which new writers can draw upon. Just as I may name a character "Sherlock" (1887), "Romeo" (1597), or "Odysseus" (~700 BC) in order to bring in specific character traits, I may also want to name a character "Superman" (1938), "Gandalf" (1954), or "Skywalker" (1977). These are all part of our shared cultural heritage from previous generations, and we have a right to build upon that heritage to create something even better for the next generation.
That is why I think roughly one generation, 30 years or so, is an appropriate maximum copyright duration. As adults, every generation has the right to retell and remix stories and characters from their childhood. The current duration of copyright is a gross abuse of that right.
- OldTimeCoffee 5y agoFair enough, but commercial viability is the point of copyright. It's an exclusive distribution right of a creative work. We've carved out tons of exceptions for copyright for things like parody, educational purposes, etc., but at it's core it's a distribution right and nothing else. Instead of working in an existing property, it's better to create something new, even if you're inspired by the other thing. The entirety of the music industry for how this works in practice in our current framework. The games industry also has lots of good examples of creating new works using existing ideas without violating copyright. To respond to this specific point, though "...we have a right to build upon that heritage to create something even better for the next generation". We already do this, we create tropes and then write new stories using those tropes. Creating new is better than just rehashing existing properties and longer copyright terms actually encourage new works because you can't rely on older properties for your material. I think they're too long for virtually all works because most works are commercial failures. They could find new audiences if their distribution rights weren't locked up. MST3K is a great example of doing something new with an existing property that is only possible with term limits.
- nearbuy 5y ago> The games industry also has lots of good examples of creating new works using existing ideas without violating copyright. Games are interesting because games copy each other incessantly but almost never sue over copyright. The actual source code and art would clearly fall under copyright, but not the gameplay. So when PUBG discovered the popular battle royale genre, everyone rushed to copy it and now we have Fortnite, Apex Legends, Call of Duty Battle Royale, etc. When Dota was popular, it spawned tons of clones. Minecraft spawned tons of clones. In some cases where the clones are too similar, the original creator may have legal grounds for suing, but they seldom do so. Short of blatantly stealing assets from another game, it's hard to get in trouble over another game's copyright.
- OldTimeCoffee 5y agoYep, ideas vs execution. You see it in books and music pretty frequently as well. Twilight is a great example because it spawned a ton of clones. Music was pretty insulated until fairly recently with some lawsuits over similarities being a bit... questionable. Side note, this has been a really good thread to read and respond to.
- JetSpiegel 5y ago> Twilight is a great example because it spawned a ton of clones. Even Twilight fanficton like 50 Shades of Gray launched even more imitators!
- MereInterest 5y ago> Fair enough, but commercial viability is the point of copyright. I strongly disagree with this statement. The point of copyright is "to promote the progress of science and useful arts". The commercial viability is the means through which that point is achieved. If at any time copyright isn't functioning to promote the arts, and instead hinders, then it isn't fulfilling the point. While I do agree that the tropes are the stronger part, part of the reason why shared characters are so powerful is because they can immediately stand in to represent the trope. If I am writing a Robin Hood story, I don't need to spend time explaining who Robin Hood is, I can just start telling the story. If I am writing a story about "What if Superman were evil?" (e.g. [0][1]), then I need to first spend time explaining who the character is, describing powers, and then drawing just enough parallels so that the audience knows who I'm talking about without drawing so many that I get sued. It's a really boring way to start a story. [0] https://en.wikipedia.org/wiki/Irredeemable https://en.wikipedia.org/wiki/Irredeemable [1] https://en.wikipedia.org/wiki/Brightburn https://en.wikipedia.org/wiki/Brightburn