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Most content has a marginal cost of almost zero (eg, apps, music, etc)… So the only real “risk” is lost sales (ie, people who would have purchased if they weren
by wolever 15y ago
Most content has a marginal cost of almost zero (eg, apps, music, etc)… So the only real “risk” is lost sales (ie, people who would have purchased if they weren't able to steal it). But IMO it's unlikely that there are many people who would rather go to the effort of stealing content which they could get for ~$1.
(full disclosure: I'm a friend of the Willet devs)
- jtregunna 15y agoFunny, I recall billing one of my last clients significantly more than almost zero to develop an app for them. Apps cost real money to build, and real money to maintain.
- wolever 15y agoSorry, I'm not sure I understand the context of your comment. Are you pointing out that the upfront cost of digital content is high? Because, if that's the case, I entirely agree. I'm simply saying that the marginal cost of digital goods is close to zero, so theft of such goods is only a problem if it's done in lieu of purchasing them.