4 ms·
It's not nice to shame people, but it is helpful for the greater good of software developers if people would change their mind about being willing to work gruel
by jjeaff 6y ago
It's not nice to shame people, but it is helpful for the greater good of software developers if people would change their mind about being willing to work gruelling hours for lower pay. Because if there aren't enough developers willing to do it for low pay, the multi-billion dollar companies would have to pay more for game developers.
This is why groups like actors needed a union. There is an endless supply of wide eyed actors out there willing to work for nothing just for the chance of maybe becoming famous one day. The union keeps the big players from taking advantage of this endless supply.
Even with their union, actors make a median salary of around $40k. The top 25% best paid make closer to $60k median.
- ewmiller 6y agoThat is an excellent example. Given a situation where labor supply is in excess, one could say "let them work for pennies because they love the craft, i.e. let the company pay them nothing because they're easily replaceable." Or one could say "they should unionize so they can bargain for better salaries, and still do what they love." I suspect that since game devs still make above the national average for salaries, there's less incentive to unionize and demand wages that actually reflect the value they bring to those multi-billion dollar game publishers. It's like "well 50k-60k is good enough" even though the industry they work for is flush with cash and could easily compensate more if they were made to do so.
- johnnyanmac 5y ago>but it is helpful for the greater good of software developers if people would change their mind about being willing to work gruelling hours for lower pay. As a former dev (but I still work games adjacent), I'd never tell someone about the industry without telling them about pay and work hours. But at the same time I feel people who are interested in this are likely somewhat aware of this already, and ultimately experience will be a better teacher than me saying X is better. It's not like kids these days can't google. ---- Ironically enough, google and the like is likely the biggest reason gamedevs don't have unions. Despite the stigma, most devs aren't trapped the same way a fast food worker may be. I've had several friends laid off (including myself) and we then pivot to a "boring job" making more money than we were making before being laid off. few other industries can boast this. Even a similar industry like VFX can't just pivot to a whole other sector of work once they get laid off (after making a movie billions).