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The problem then is that if the industry pays above market wages, then there will be too many prospective game developers for the roles. Then the question is ho
by bko 6y ago
The problem then is that if the industry pays above market wages, then there will be too many prospective game developers for the roles. Then the question is how do you choose who gets to be in this industry where you can do what you love and get paid well for it? Things have a way of balancing out, and labor organizers will see this surplus and capture an ever increasing portion of it through fees or other means. This leads to nepotism or favoritism as you see in some jobs that pay above market wages.
- Jweb_Guru 6y agoGame companies lose a ton of great developers due to their atrocious salaries and this is (IMO) reflected in many ways, from ever-lengthening development cycles to quality issues at release to feature cuts and crunch. I believe this affects the bottom line pretty significantly, and game publishers would look at the problem more seriously if they weren't making profits hand over fist due to the expansion of the industry as a whole lifting pretty much all boats. Seriously, for every one dev I know who actually works in the industry I probably know 10 who would much rather work there than their current job if the salaries were even close to competitive.