4 ms·
It's all about the environment. The pay was shit, but having the devs on another project letting you play their in-progress work and give real feedback at lunch
by blacktriangle 5y ago
It's all about the environment. The pay was shit, but having the devs on another project letting you play their in-progress work and give real feedback at lunch or playing board games with the design team whose job is to literally go out to Walmart, buy board games, and come back and analyze them, then go home and play WoW in your company guild, its just not an experience you can get anywhere else.
It may be an unpopular opinion, but game devs are paid correctly since game companies offer an experience and culture that is totally their own. It's too bad one eventually needs to move on to a inferior environment in search of more income and free time.
- stevezsa8 5y agoI've worked in many software companies. We had lunch time/after hours boardgames at every single one. OK, I was the one organising it, but still. Plus we got paid well. Win/win :]
- JabavuAdams 5y agoYeah, but the work is pretty boring to the kinds of personalities who like to work on games, even if it's often more important.
- blacktriangle 5y agoThat sounds like a nice environment, but it just doesn't hold a candle to working in a place where everybody from the office staff to the devs to the artists to the managers just lives and breaths gaming. Let me put this another way: there's a gaming group like you have where you have to drag everybody to the table occasionally at lunch time for some casual games, and then there's gaming groups where 6 of you show up to play Twilight Imperium every weekend and every person memorized the rules on their own time. Working at a game company is the later.