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This is a fair take, but modern gaming companies have similar margins as other consumer tech companies since they are operating on profitable business models su
by whoisjuan 5y ago
This is a fair take, but modern gaming companies have similar margins as other consumer tech companies since they are operating on profitable business models such as subscription and micro-transactions.
The gaming industry has been playing the same card movie studios play which is “This is a passion industry. Come and work for us but we can only offer this range of compensation and this type of contracts because we are making this single thing that needs to first break even before it can even generate a profit”.
The problem with that idea is that gaming in general doesn’t operate that like that anymore. Game developers can now tap into scalable royalty programs like Xbox Game Pass, PlayStation Now and Apple Arcade. Or they can build free games with micro-transactions.
Building AAA games is still a huge investment. But gaming companies nowadays have way more avenues to generate revenue. So it’s sad that they still play that card to pay lower wages than in other tech-verticals.
If your love for games is such that you are willing to get a lower salary just to be part of that creation process, that’s fair. But expect to be dealt the same “do it for the experience, not for the money” card even when you reach levels of proficiency and skill that deserve higher wages.
- oreally 5y ago> The gaming industry has been playing the same card movie studios play FWIW, the mobile games industry takes a different route. Unfortunately the media loves to shit on them while not being too hard on how the AAA movie-like industries operate.
- socialist_coder 5y agoI would also argue freemium mobile games aren't nearly as fun as PC/premium games. Freemium developers are a different crowd and more like a typical SW engineer. I've done both. I'm looking forward to going back to premium games from freemium.
- johnnyanmac 5y ago>they are operating on profitable business models such as subscription and micro-transactions. some do, many don't. Not even all AAA companies have gone this route. Let alone all the mid sized studios out there contracted to make games. I'm sure Rockstar and Blizzard could, but the industry isn't just those two companies.