4 ms·
There's no real mention of how the game mechanics are integrated. It's not really risk if it's simply "the most checkins wins." No element of chance. Could stil
by edkennedy 15y ago
There's no real mention of how the game mechanics are integrated. It's not really risk if it's simply "the most checkins wins." No element of chance. Could still be early in the game however.
- shakes 15y agoWe're still tweaking game mechanics, but the general way it works right now is like this: - If you checkin and your borough already owns that neighborhood your checkin adds a defender to the neighborhood. - If you checkin and your borough doesn't own that neighborhood, your checkin counts as an attack. -For an attack we do a dice roll, and based on that dice roll you take out X number of defenders. If your checkin takes out all the defense then your borough now owns that neighborhood and you become a defender. As the user base increases we'll definitely be tweaking things, but the element of chance is huge to us. It's what keeps things interesting.
- edkennedy 15y agoThat sounds great. Thank you for explaining what was missing in the article.
- bproper 15y agoThe game hit 600 players this afternoon and the dev teams says they are planning to build new feature so users can see the real time soldier count as the check ins fly and the battles go down! http://www.betabeat.com/2011/06/29/fourcraft-turns-your-check-in-action-into-global-domination/ http://www.betabeat.com/2011/06/29/fourcraft-turns-your-chec...
- spobin 15y agoI'd be interested to know how you are using the Foursquare API to get check-ins. Are you just requesting user check-ins at regular intervals or is it cleverer than that?