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I think your point on zero-sum vs. positive-sum is illuminating. Innovation is positive-sum. When games are perceived as positive-sum, people collaborate. When
by alexpetralia 5y ago
I think your point on zero-sum vs. positive-sum is illuminating. Innovation is positive-sum. When games are perceived as positive-sum, people collaborate. When games are perceived as zero-sum, people compete. Changing the perception - not even the game itself! - has implications for how effectively people work together.
- generalizations 5y ago> Changing the perception - not even the game itself! - has implications for how effectively people work together. It also has other implications. If you change the perception of reality, while reality remains the same, you're creating a deception. Eventually people will see through the facade, and then you're worse off than before.
- chownie 5y agoHow certain are you that the current reality is not a constructed deception?
- TeMPOraL 5y agoWith a sufficiently strong feedback loop, it very much is. For example, to the extent our aggregate perspective on the future influences our market decisions now (and by "our" I mean everyone, including the political and industrial leadership), we can pretty much state outright that our outlook on the future will determine the severity of climate challenges ahead. Markets are as good in being affected by hard reality as they're good at amplifying our collective delusions and making the reality conform.