3 ms·
I have very positive memories of playing Graham Nelson's Curses. Nelson implemented the Inform language so that he could write Curses, making it a landmark gam
by chalst 15y ago
I have very positive memories of playing Graham Nelson's Curses. Nelson implemented the Inform language so that he could write Curses, making it a landmark game in modern IF games.
The game is like the best of the Infocom games in how it builds up a world in terms of initially confusing parallels that start to fit together like jigsaw pieces; it's achievement is that it does this in a more sophisticated and rewarding way, to my taste at least. It takes as much time to complete as the bigger of the Zork games.
You can play it online at:
http://z-machine.appspot.com/game/curses/ http://z-machine.appspot.com/game/curses/