3 ms·
You should really look at modern IF, which retain all the good things you mention but have a more modern/humane approach to the actual game play. Lost Pig is a
by starwed 15y ago
You should really look at modern IF, which retain all the good things you mention but have a more modern/humane approach to the actual game play.
Lost Pig is a short, interesting one: http://pr-if.org/play/lostpig/ http://pr-if.org/play/lostpig/
- chalst 15y agoI have very positive memories of playing Graham Nelson's Curses. Nelson implemented the Inform language so that he could write Curses, making it a landmark game in modern IF games. The game is like the best of the Infocom games in how it builds up a world in terms of initially confusing parallels that start to fit together like jigsaw pieces; it's achievement is that it does this in a more sophisticated and rewarding way, to my taste at least. It takes as much time to complete as the bigger of the Zork games. You can play it online at: http://z-machine.appspot.com/game/curses/ http://z-machine.appspot.com/game/curses/
- onan_barbarian 15y agoI have a regrettable snobbery towards modern IF for reasons that I can't fully justify. When it comes down to it, I think Infocom games got me at the right age, where almost all grown-up writing (even writing that has to 'work' when chopped into little interactive fragments) seemed very sophisticated and interesting. It's a bit akin to a passage in one of Bret Easton Ellis' (yes, I know) early books where the 20-something protagonist realizes the Playboy centerfold is now _younger_ than he is and finds that it all doesn't work so well. Plus, I've lost the long attention span for this stuff. My 12 year old self would regard his current self as a gibbering, ADHD-addled chimp. I hope to have some time to rectify this, and maybe play some modern IF at some point (or even write some?)...