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One byte = one "character" makes for much easier programming. Text generally uses a small fraction of memory and storage these days.
by BlueTemplar 6y ago
One byte = one "character" makes for much easier programming.
Text generally uses a small fraction of memory and storage these days.
- cygx 6y agoNot all user-perceived characters can be represented as a single Unicode codepoint. Hence, Unicode text encodings (almost[1]) always have to be treated as variable length, even UTF-32. [1] at runtime, you could dynamically assign 'virtual' codepoints to grapheme clusters and get a fixed-length encoding for strings that way
- jart 6y agoEven the individual unicode codepoints themselves are variable width if we consider that things like cjk and emoji take up >1 monospace cells.
- lanstin 6y agoEvery time I see one of these threads, my gratitude to only do backend grows. Human behavior is too complex, let the webdevs handle UI, and human languages are too complex, not sure what speciality handles that. Give me out of order packets and parsing code that skips a character if the packet length lines up just so any day. I am thankful that almost all the Unicode text I see is rendered properly now, farewell the little boxes. Good job lots of people.
- jart 6y agoI think we really have the iPhone jailbreakers to thank for that. U.S. developers were allergic almost offended by anything that wasn't ASCII and then someone released an app that unlocked the emoji icons that Apple had originally intended only for Japan. Emoji is defined in the astral planes so almost nothing at the time was capable of understanding them, yet were so irresistible that developers worldwide who would otherwise have done nothing to address their cultural biases immediately fixed everything overnight to have them. So thanks to cartoons, we now have a more inclusive world.
- londons_explore 6y agoI'm pretty sure Unicode was pretty widespread before the iphone/emoji popularity.
- cygx 6y agoThere's supporting Unicode, and 'supporting' Unicode. If you're only dealing with western languages, it's easy to fall into the trap of only 'supporting' Unicode. Proper emoji handling will put things like grapheme clusters and zero-width joiners on your map.
- kortex 6y ago> One byte = one "character" makes for much easier programming. Only if you are naively operating in the Anglosphere / world where the most complex thing you have to handle is larger character sets. In reality, there's ligatures, diacritics, combining characters, RTL, nbsp, locales, and emoji (with skin tones!). Not to mention legacy encoding. And no, it does not use a "small fraction of memory and storage" in a huge range of applications, to the point where some regions have transcoding proxies still.
- BlueTemplar 6y agoThis is not about covering ALL of Unicode. This is about starting to cover Unicode. "Anglosphere" would be just 7(&"8") bit ASCII, and it's the current situation where it takes quite a lot of skill and knowledge just to start learning how to properly deal with Unicode, because it's often not even taught ! IMHO 32-bit bytes would help tremendously with onboarding developers into Unicode, because it would force dumping ASCII-only as the starting point (and sadly, often ending point) for teaching how to deal with text. And who can blame the teachers, Unicode is already hard enough without even having to deal with the difficulties coming from having to explain its multi-byte representation... Last but not least : this would have forced standardization between the Unix world now on UTF-8 and the Windows world which is still stuck on UTF-16 (and Windows-1252 ?!?) for some of the core functions like filenames, which, for instance, still regularly results in issues working with files with non-ASCII filenames.