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I built a VoiceXML interface for Zork back in 1999. It was meant as a demo application for a VoiceXML interpreter that Cicso was trying to push and I was a tes
by smutticus 15y ago
I built a VoiceXML interface for Zork back in 1999. It was meant as a demo application for a VoiceXML interpreter that Cicso was trying to push and I was a test engineer on. It had automatic speech recognition and text to speech. So you could say "Go South" and then hear "You are standing in a forest. There is a bucket." Or whatever.
I thought it was really neat but it never made it past demo stage. I wrote a kind of lazy socket engine in PHP and then used phpzork.com for all my data. It was crude and you couldn't complete the entire game on the phone because I didn't have time to encode all possible actions for the ASR engine. But you could move around and grab a few things. All via telephone ;)
I just checked and it looks like phpzork.com is no longer. Pity, as it was a great way to enjoy Zork 10 years ago.
- se1sm 15y agoGreat idea: you could have started a 1-800-ADVNTUR service ;) not to mention it would be tempting to be able to play adventure games in the car, while, er, not driving to strange and exotic places. I'd also love to hear what that sounds like - thinking of the voice acting in some adventure games I've played where you could do worse than replace the recorded drawl with TTS and cut down on the floppies.. http://www.adventuregamers.com/forums/showthread.php?t=29027 http://www.adventuregamers.com/forums/showthread.php?t=29027
- rl1987 15y agoSomeone coded a Z-machine to voice telephony interface to play Zork over phone: http://www.freepbx.org/support/documentation/module-documentation/zoip http://www.freepbx.org/support/documentation/module-document... The original project website seems down, though.