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You mentioned posting to Hacker News before, and hey, I was the one guy who left a comment! heh. I also have an iPhone game in the store, but I've done a littl
by allenbrunson 15y ago
You mentioned posting to Hacker News before, and hey, I was the one guy who left a comment! heh.
I also have an iPhone game in the store, but I've done a little bit better than you have. I made about $8,000.00 in my first year.
Just echoing everybody else's comments: People are very reluctant to spend any amount of money on a game without being able to try it first. You must have a free option to get them interested. In my case, I have a crippled free version and a paid version. I started before in-app purchasing was available. Today I'd probably go with "free but pay to remove ads" instead.
The mistake I have made is that I program too slowly (heh). Eight grand a year for an app is not bad, if I could crank out a new one every three months or so. The app store audience favors having a bunch of shallow apps, rather than one big app you pour your heart and soul into.