3 ms·
the lower difficulties make the combat pretty braindead. hard has some scaling issues especially in the intro but it is much closer to an appropriate level of c
by odessacubbage 5y ago
the lower difficulties make the combat pretty braindead. hard has some scaling issues especially in the intro but it is much closer to an appropriate level of challenge for an action game, you actually have to use your dodge at least.
generally speaking letting yourself buy into the hype for anything is a very good way to walk away disappointed, gaming communities exacerbate this problem greatly as every game is either the 'greatest ever made 10/10 masterpiece' or 'fucking unplayable trash'.
if automata was someone's first experience with platinum gameplay/yoko taro writing/yoshida visual design, than i can easily see how they could be blown away be that combination of elements purely by the contrast to what the rest of the industry has by and large provided for the last decade or so.
the best possible pitch you could give for automata is that it is first yoko taro story that is actually polished mechanically. alternatively it is the first platinum game where the story is expected to do more than act as window dressing (very fine window dressing, depending on your tastes but it has never really been there for you to think to heavily about if at all)