4 ms·
Direct playable link: https://qntm.org/files/hatetris/hatetris.html https://qntm.org/files/hatetris/hatetris.html
by MaxBarraclough 6y ago
Direct playable link: https://qntm.org/files/hatetris/hatetris.html https://qntm.org/files/hatetris/hatetris.html
- jupp0r 6y agoI was looking for that in the readme, thanks!
- NaturalPhallacy 6y agoDoes it just give the S shaped piece? I tried playing and that's all I got.
- dmoy 6y agofrom their description > Yes, you will get a lot of S pieces. But it doesn't give you solely S pieces - if that were the case, then it would be possible to make lines forever, which is much too easy.
- moomin 6y agoThis is actually wrong. Some friends of mine proved that if you drop only S and Z pieces in an irrational ratio, the player is doomed irrespective of the dimensions of the board.
- temporalparts 6y agoThis is interesting! Can you link the proof?
- moomin 6y agoI can’t, but it was published in Eureka (Cambridge Maths Society/Archimedean journal) somewhere between 1988 and 1993 I think. I don’t know how to get old copies but they were all typeset in TeX. The same people also proved (earlier) that with 3-ominos its a win for the player. Incidentally, if you’re into cool maths that isn’t part of any major research line, Eureka is a great read.
- chriskanan 6y agoProof: https://harddrop.com/wiki/A_deadly_piece_sequence https://harddrop.com/wiki/A_deadly_piece_sequence Paper: https://www.semanticscholar.org/paper/How-to-lose-at-tetris-Burgiel/11c12871bfa138fa8bb93a4e5dbcca36c5d214fa?p2df https://www.semanticscholar.org/paper/How-to-lose-at-tetris-...
- gjm11 6y agoThe proof that Tetris is a win for the computer was published in Eureka 51 (1992) by Richard Tucker. (Someone else has posted a link to another paper proving this, but it's from 1997; Richard got there first.) The proof that Tris is a win for the player was published in Eureka 51 (1991) by Adam Chalcraft. Richard and Adam definitely know one another and I would be unsurprised to learn that they talked to one another about this stuff, but the actual writeups in Eureka were by different people. (Quite possibly a substantial amount of the thinking was done collectively at meetings of the "Puzzles and Games Ring", a sort of sub-organization of the Archimedeans (the student mathematical society at the University of Cambridge, which publishes Eureka).
- moomin 6y agowaves Might have known you’d have the exact details.
- amptorn 6y agoNo. It's right. If only S pieces are provided, you can make lines for ever. If S and Z pieces are provided, you can't.
- young_unixer 6y agotip: don't try to make all your lines perfect. You'll have to sacrifice some lines if you ever want to complete one.
- seriousquestion 6y agoIt seems like it, but eventually you'll get other pieces.
- amarant 6y agoAs soon as you've made a plan for the s pieces, and actually want one, you'll get an I piece instead. Screw hatetris, you awful, hateful game!