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"It just happened to me." No, you have years of experience in a medium that prepared you to interpret that event a certain way. "it was because you were prepp
by boredguy8 15y ago
"It just happened to me."
No, you have years of experience in a medium that prepared you to interpret that event a certain way.
"it was because you were prepped by playing the game to experience that scene in a particular way."
That's like saying, "Yeah, I jumped into the Iliad at the funeral games for Patroclus, and I just don't get it: it didn't have an impact at all." Duh. The literary experience leading up to that event leads to a connection to the characters that has little weight if you skip it. Saying the same thing applies to video games isn't an argument as to why video games can't be expressive. It means they can, and you have to invest in them to have that experience, much like reading a book.
And the best games aren't "built around" movie-like cutscenes. But suppose they were, and that those scenes were evocative. How, exactly, is that a bad thing? It's not, unless you've a priori decided it is.
- dkarl 15y agoThat's like saying, "Yeah, I jumped into the Iliad at the funeral games for Patroclus, and I just don't get it: it didn't have an impact at all." Duh. Actually, my point was just the opposite. You can appreciate a passage from the Iliad or a scene from a movie without context. Not fully, but there's something there.
- scott_s 15y agoI think the analogy falls apart because with both books and movies, you just watch or read them. Since games are interactive, watching a cutscene without any of the prior interaction is, I think, substantially different from reading a passage in a book without having read prior passages.
- boredguy8 15y agoThere's as much 'there' in, say, the 'never let go' of "Titanic" as there is in FFVII. You being obstinate does not an argument make.