4 ms·
If the developers of the game ever actually played the game, and experienced /2 or /guild, what we wanted was 4chan/reddit with the pretty visuals of Dal in the
by yazaddaruvala 5y ago
If the developers of the game ever actually played the game, and experienced /2 or /guild, what we wanted was 4chan/reddit with the pretty visuals of Dal in the background and an occasional puzzle/challenge. Instead the developers thought we wanted more to do (anyone wanna do dailies? lol), more pretty colored loot, and dungeon clears (without really "earning it").
My favorite moments (and most hours spent) in that game were being so under-geared I'd drool in blues while I /inspect people in IF, desperate to find the next party/guild good enough to get some myself. Trying to figure out the perfect combination of saps and traps to kill a 3 pack. The occasional fear into a second pack, but the even more rare "teamwork" to actually survive (...thank god I threw up that soul stone, I almost never do...). What we got was item levels, rng oranges, and more rng loot boxes.
- bombcar 5y agoI think that’s the thing they missed - WoW in the end is a glorified IRC client and removing every excuse to actually chat beyond your normal group stagnates those groups and the community dies. A game like WoW shouldn’t be made so “everyone can do everything” either - sure it’s nice to see a raid but I never really felt the need - I had enough fun plugging along at my own pace.
- nottorp 5y agoRemember when they accidentally enabled a server wide chat channel and put everyone by default in it? Those were the best times of WoW if you ask me. Of course, they removed it after a while, too much interaction between players is bad mmmkay?