3 ms·
nit: Golden Eye was the basis of FPS on the console, after which Perfect Dark and Time Splitters followed. What came later was Halo and its 2-concurrent-weapo
by t-writescode 6y ago
nit:
Golden Eye was the basis of FPS on the console, after which Perfect Dark and Time Splitters followed.
What came later was Halo and its 2-concurrent-weapon + auto-healing formula that was more forgiving and modern-arcadey that redefined (but did not invent) console FPSes. It may have also introduced the dual-analog control style for FPSes on consoles that have since taken over.