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That's to say in less words that Blizzard never figured out the formula. This is because they focused on niche genres that doesn't appeal to kids. Take Mario a
by esturk 5y ago
That's to say in less words that Blizzard never figured out the formula. This is because they focused on niche genres that doesn't appeal to kids.
Take Mario and Pokemon for example. Those IP will always attract new players for years to come. The formula is simple but it works.
In contrast, people aren't as crazy about RTS games as they use to be.
- SuoDuanDao 5y agoI wonder... Back when I was still in their target market, Blizzard was definitely known for imitating successes better than their rivals. Starcraft, Diablo and WoW were all quite late to the RTS, RPG, and MMO scene respectively, but they had a depth and polish that the pioneers in these fields lacked and that made them powerhouses of their respective genres. They were the Shakespear of popular genres, doing nothing original but doing it better. Overwatch seemed like it was an example of that approach into the... not sure what to call it, Team Fortress genre perhaps? But I've not seen anything similar since, they seem to have stayed out of the sandbox RPG genre altogether. I wonder whether they were so focused on customer experience that they couldn't emulate the loot box model, and therefore were left behind.