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Congrats. This is a massive technical feat. Are you going to publish the source, and/or give a technical talk on how all of this is achieved?
by azinman2 6y ago
Congrats. This is a massive technical feat. Are you going to publish the source, and/or give a technical talk on how all of this is achieved?
- fstark 6y agoSource code of the silent version is at https://github.com/fstark/macflim https://github.com/fstark/macflim (Mac app source code, C++ encoder source code and instructions). The sound version (the new demo from yesterday's video https://youtu.be/YRe6I5AICJ0 https://youtu.be/YRe6I5AICJ0 is massively more complicated and I will release the binaries over the week-end and the source code later next week, probably). I'd love to do a video with the explanations (or a talk), but I am still think about how to present this is a understandable and entertaining way.
- tyingq 6y agoI really liked this writeup where someone found a way to push an old Kaypro into running their game at a much higher framerate than expected: http://www.chrisfenton.com/dd9-kaypro-edition/ http://www.chrisfenton.com/dd9-kaypro-edition/