5 ms·
It's incredible that a "remaster" could destroy a game like that. I can't even go play a game that I love, a game from my childhood, with an art style and gamep
by pradn 5y ago
It's incredible that a "remaster" could destroy a game like that. I can't even go play a game that I love, a game from my childhood, with an art style and gameplay that still holds up unless I torrent the old client and connect to third-party multiplayer servers.
For artists, there's a concept of "moral rights". Art may not be destroyed senselessly, no matter who owns it, because it goes against the human creative spirit - rights like that. We need similar rights for old games. You can sell a new remaster or even turn down the servers, but you can't remake it into a monstrosity that you can't opt out of.
- AlexandrB 5y agoIt's like they were trying to destroy any evidence that Warcraft 3 was ever anything special. I guess that's one way to dissuade people from making obvious comparisons.
- Covzire 5y agoLet's say WC3 had been a smashing technical success and it delivered everything everyone wanted in terms of the remastered graphics etc, it still wouldn't have been very successful. Their legal team forced the ToS to include a clause where they claim any and all player-made content, stories or intellectual property belonged to Activision-Blizzard and not to the modders who made them. They did this because they believed they "lost" DOTA to Valve, instead of realizing that DoTA originally helped them sell a lot of copies of WC3 and they had no moral right to the IP anyway, something the courts recognized, thankfully. I have a wild theory that no honorable veteran Blizzard dev actually wanted to work on Reforged because they knew about Legal's position and therefore knew Reforged had no chance of actually matching it's former glory days. The chance that a lot of modders would want to create content for it were effectively zero.
- mathgladiator 5y agoOnce of the concepts I'm working on from a technical angle is making stable compute super cheap from an operational perspective and zero maintenance perspective. I can understand companies turning off games because costs grow beyond revenue, so it only makes sense to clean house. http://www.adama-lang.org/docs/why-keeping-things-stable http://www.adama-lang.org/docs/why-keeping-things-stable