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Any suggestions for Infocom games? Just missed them I'm afraid - cut my teeth on nethack and commander keen.
by minikomi 15y ago
Any suggestions for Infocom games? Just missed them I'm afraid - cut my teeth on nethack and commander keen.
- wladimir 15y agoPersonally I found Trinity very good. The story starts in the cold war, and then takes you into a weird alice-in-wonderland like dimension, where you have to visit various places before a nuclear bomb hits. The Enchanter, Sorcerer, Spellbreaker trilogy was also a lot of fun. And of course Hitchhikers Guide to The Universe :-)
- lylejohnson 15y agoIt's hard to go wrong with any of them, really. You should play through the original Zork trilogy. I really liked their mystery titles, especially "Deadline"; I seem to recall that you had a lot more interaction with the other characters in the game (i.e. the suspects). The "Hitchhiker's Guide to the Galaxy" game was pretty good, too; even though I'd already read the books, some of the puzzles were tricky to figure out. I think I still have my "Don't Panic!" button that came in the box with that one.
- lylejohnson 15y agoForgot to say, also check out cschmidt's recommendation elsewhere in this thread for the Scott Adams adventure games. I played a bunch of those too, back in the day.
- JonnieCache 15y agoh2g2 is difficult to the point where it seems like a parody of the genre. Some of it makes stuff like monkey island seem trivial, and I find it hard not to assume that the whole thing was a big joke on the part of Douglas Adams.
- sp332 15y agoYeah, H2G2 is really, really funny and pretty much impossible. Spend some time fumbling around in each room (there really are some funny responses you should see!) and then refer to a walkthrough to advance to the next room. Save often - although even saving often won't help if you don't get the screwdriver in the first room. It really is a player-hostile game.
- JonnieCache 15y agoIt's all very well saying "fumble around in each room" but most of the time you only have a half dozen moves before you die. There are so many things that you have to do in order not to render the game unfinishable further down the line, and they're thrown in so quickly and so covertly that I cannot believe it isn't satire. I mean, if you take it as anything apart from satire it's just unforgivably bad game design. Adams was involved in writing it, and he was definitely into computers. He was the first person in the UK to own an apple machine. He would have almost certainly played zork/dungeon and such games, and therefore being Adams he would not have been able to resist parodying their ridiculous nature.
- EatenByGrues 15y agoTwo of the more critically acclaimed (or at least fan favorites) titles: A Mind Forever Voyaging Trinity Both games really emphasize the narrative bankruptcy of modern games. The fact that people were developing games like this back in the 80s is kind of mind blowing. If Bioware put out 'A Mind Forever Voyaging' with nice shiny graphics the gaming press would be all over it as the greatest game ever.
- coderdude 15y agoTwo great adventure games by Westwood Studios and published by Infocom: - Circuit's Edge: A cyberpunk game set in the Middle East http://en.wikipedia.org/wiki/Circuits_Edge http://en.wikipedia.org/wiki/Circuits_Edge - Mines of Titan http://en.wikipedia.org/wiki/Mines_of_Titan http://en.wikipedia.org/wiki/Mines_of_Titan
- jonhendry 15y agoThe Lurking Horror is set at an analogue of MIT, where most of the Infocom people went.
- minikomi 15y agoWow.. So many interesting sounding suggestions. I'll start with Trinity and go from there! Thanks!