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The examples are for characters, sure, but state machine + blended animations can be used for all sorts of things. I do agree on the jade regarding the shortha
by kroltan 5y ago
The examples are for characters, sure, but state machine + blended animations can be used for all sorts of things.
I do agree on the jade regarding the shorthand for character animation. Especially when seeing so many (mostly indie but might just be exposure bias on my part) games ignoring environmental, UI, and camera animation even when they have good animation on their characters.