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This seems to be mostly about character animation. I wish people would prefix "character" on the word animation when this is the case. I've noticed "procedural
by andybak 6y ago
This seems to be mostly about character animation.
I wish people would prefix "character" on the word animation when this is the case. I've noticed "procedural animation" almost entirely means "procedural character animation". As someone who's interested in animation but not particularly interested in character animation it makes searching and browsing for stuff slightly annoying.
- FractalHQ 6y agoI was excited until I read your comment. I agree that’s a very important distinction.
- kroltan 6y agoThe examples are for characters, sure, but state machine + blended animations can be used for all sorts of things. I do agree on the jade regarding the shorthand for character animation. Especially when seeing so many (mostly indie but might just be exposure bias on my part) games ignoring environmental, UI, and camera animation even when they have good animation on their characters.