26 ms·
This was probably implemented in assembler, which makes it easy to make a mistake like this, and how are you going to check?
by tinus_hn 6y ago
This was probably implemented in assembler, which makes it easy to make a mistake like this, and how are you going to check?
- pcwalton 6y agoI doubt this was implemented in assembler. It's not performance critical, and 32-bit ARM is a friendly enough target for a compiler that a human won't be able to improve upon the compiler's output anyway.
- NobodyNada 6y agoAssembler? That seems very unlikely, as this was a DS game released in 2006. Ever since the Nintendo 64 and GameBoy Advance, compilers have been good enough and the hardware has been more than powerful enough that games have been typically implemented in C.