3 ms·
I want to know what games the "cyberpunk wasn't good" crowd is playing instead that scratch the same itch. At this point it just seems like a throwaway line fro
by caconym_ 5y ago
I want to know what games the "cyberpunk wasn't good" crowd is playing instead that scratch the same itch. At this point it just seems like a throwaway line from people who don't like the kind of game it is, and haven't played it for any meaningful amount of time.
It has significant flaws, but there is also a lot to like about it.
- mhh__ 5y agoWell what kind of game is it then? The world feels totally dead, so it doesn't scratch any itch of mine like a GTA game does. The world is pretty, yes, but it doesn't feel alive, and the poor mechanics make it hard to cover that gap. If they'd nailed the gameplay loop I would at very least approach it like the way I approach most Assassin's creed games, basically a historical-experience to wander around in. The actual story, meh, not great not terrible. I already didn't rate Keanu Reeves very highly, in this game I thought he sounded positively comatose, which further put me off what I thought was a fairly uninspired experience. I was excited at the beginnings of the story, specifically I was interested in a depiction of the corpo side of things, but this was not to be. As an RPG? Fallout New Vegas set the bar 11 years ago now. All in all, I didn't like it very much, however I wouldn't have bothered to write this if I didn't want it to be good. There are so many little details and niggles, that are half-done that could've made it a masterpiece.
- caconym_ 5y ago> The world feels totally dead, so it doesn't scratch any itch of mine like a GTA game does. The world is pretty, yes, but it doesn't feel alive, and the poor mechanics make it hard to cover that gap. If they'd nailed the gameplay loop I would at very least approach it like the way I approach most Assassin's creed games, basically a historical-experience to wander around in. I must have missed the GTA game where the world "feels alive" in a way CP77's doesn't. They obviously have more fleshed-out systems (more interesting NPC drivers, wanted levels, etc.)—and they'd better, since they've been making open-world city games for over two decades IIRC—but for me those worlds always failed to feel lived-in. I actually remember remarking to a friend how much more alive and lived-in the CP77 world felt to me than GTA games, which I put down to the level of detail in the art. I guess I'm over being impressed by scripted NPC activities (e.g. coach robberies in RDR) because they don't do anything for me narratively and in interacting with them they tend to draw attention to just how shallow the game world is compared to the real thing. CP77 is definitely light on this sort of thing, and that's a fair criticism, but it's also not one everybody is going to care about. It also helps if you don't constantly butt your head up against the limitations of the game. I can't read the incessant whining about the wanted system being underdeveloped without rolling my eyes and thinking dude, it is what it is, enjoy the game for its strengths or put it down and walk away. This is, of course, subjective. Different people like different things about games. But I see these same complaints echoed ad nauseam in pretty much the exact same form that I can't help but think there's an echo chamber effect at work. > I was excited at the beginnings of the story, specifically I was interested in a depiction of the corpo side of things, but this was not to be. See also: not being interested in the kind of game it is. Given the general standards of modern AAA video game storytelling, I don't really know how else to read this. I didn't go in with any particular expectations, but I wasn't disappointed. > As an RPG? Fallout New Vegas set the bar 11 years ago now. Yes, 11 years ago, and I think people look back on it with rose-tinted glasses. It is not the next-gen paradigm shift people seem to have been expecting out of CP77. CDPR was obviously trying to balance a lot of competing ambitions, and the result of that is a game that's necessarily quite different from New Vegas. People who want to play New Vegas forever should go play New Vegas forever. I hear it has an active modding community.