3 ms·
At least in the united states, the majority of people are in urban centers. Additionally the market for games skews young, just like the populations of urban c
by philsnow 5y ago
At least in the united states, the majority of people are in urban centers. Additionally the market for games skews young, just like the populations of urban centers. The vast majority of people in the united states are within 2 light-milliseconds (372 miles) of some urban area, and data centers are generally located in places with good connectivity to urban areas.
I don't think latency is as big an issue for streaming gaming as you think.
- tmpz22 5y agoRight but if your games only work great in urban centers, don't launch your games outside of that. Part of the problem with Stadia was the hubris they had at launch as shown through their marketing and pricing of the product. They came out like this was an A+ product when it was in fact a C product. If Stadia had come out slowly with a few key indie games, closed beta, natural growth, and humility, they wouldn't have an ounce of the vitriol they've received.