3 ms·
I did use axonometry in the early versions. While it did work well for surfaces with faces, lines and particles floating in 3D space were extremely confusing be
by thoughtspile 5y ago
I did use axonometry in the early versions. While it did work well for surfaces with faces, lines and particles floating in 3D space were extremely confusing because you couldn't tell what's closer. Supporting different projections (and generally exposing the lower-level renderer details like controls) is a great idea, and should be a quick fix — I've made an issue https://github.com/thoughtspile/grafar/issues/7 https://github.com/thoughtspile/grafar/issues/7