3 ms·
I wonder why some of the indies didn't negotiate a fixed cost per new user acquisition? Particularly the ones where this is very low. On the other hand it's pr
by strken 6y ago
I wonder why some of the indies didn't negotiate a fixed cost per new user acquisition? Particularly the ones where this is very low.
On the other hand it's pretty easy to create perverse incentives for devs or fans to create fake accounts, so maybe a lump sum is better.
- 0xy 6y agoMost of these games are on the older side and are probably making negligible amounts of money. Monetizing your backlog for $0.1 per install when 1,000,000 people install your app gives you a lot of valuable funding for your next game. It's also totally distorted because it's free. If the game cost money, it wouldn't have sold nearly at the same level.
- tinus_hn 6y agoYou also can’t buy groceries with potential future players. There are plenty of circumstances where $50000 now beats an unknown amount in the future.