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The name of the program was "At Ease". It had two big folders with icons that looked very much like a precursor to iOS's springboard we know today. The two fol
by tbrock 5y ago
The name of the program was "At Ease". It had two big folders with icons that looked very much like a precursor to iOS's springboard we know today.
The two folders were labeled "Applications" and "Documents": https://en.wikipedia.org/wiki/At_Ease https://en.wikipedia.org/wiki/At_Ease
You could also trigger the NMI via Apple key + power button and I remember the magic code to set the memory to zero and crash finder being: SM<space>0<space>A964<return>G<space>O<return>
- thaumaturgy 5y agoClose. Usenet for the tiebreaker: > At the ">" ROM debugger prompt, type the following lines, pressing Return after each: > SM 0 A9F4 > G 0 > In the first line, the "SM" stands for "Set Memory", the "0" signifies memory location "0", and the "A9F4" is the trap number for the "ExitToShell" trap. This line puts "A9F4" at memory location "0". In the second line, the "G" stands for "Go" and the "0" stands for memory location "0". This line tells the computer to execute the instructions starting at memory location "0". Since "A9F4" is at memory location "0", the "ExitToShell" trap is executed. https://groups.google.com/g/comp.sys.mac.system/c/lM8yT3I3P08 https://groups.google.com/g/comp.sys.mac.system/c/lM8yT3I3P0...