3 ms·
You are right. I misunderstood the question. I thought it was about the language as efficient tool not about performance. The Unreal engine is not even using d
by chromanoid 5y ago
You are right. I misunderstood the question.
I thought it was about the language as efficient tool not about performance. The Unreal engine is not even using data oriented design (at least for most parts), so I was assuming C++ sufficient efficiency was out of question. I agree with your argument, that the games would probably be faster. Game object processing is probably not the most pressing issue in games regarding performance, so I guess the impact would be not that visible (when talking about the stuff that is implemented in C++ in game engines).