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Since I made no mention of product, nor never specifically said only a single weekend, I would find it hard to believe that you could know what was doubtful to
by eggbrain 15y ago
Since I made no mention of product, nor never specifically said only a single weekend, I would find it hard to believe that you could know what was doubtful to create or not, but I digress.
I think for everyone, there is a level at which they will not pay for something relative to what it actually does and how much they need it. For my example, it was something fairly trivial but still useful, probably the lowest MVP I've seen in quite some time. Even if I couldn't immediately make useable money with it, I feel that a low price point would be a great way to take a piece of the market that it was in, although I will fully admit marketing would have it's place as well.
I guess the better worded question would have been "Given all factors equal, what percent of the market would be swayed by a lower cost point?"
And the second question I would ask would have been "Even though you will not make money at $1/month, are there not services that are not worth $5-$7 dollars a month, but are worth more than free?" or even "Couldn't there be money in making cheap apps that together don't make much money, but combined add up to good income?"
- MicahWedemeyer 15y agoWe have a lower cost competitor, and I've never seen that factor into anyone's decision to go one way or the other. Well, maybe once or twice, but it's not a huge differentiator to most people. By far, our biggest "competitor" is lack of knowledge. People don't know about us or our competitor. We're not trying to steal customers from each other. Instead, we just need to educate people that we exist at all. That's been my experience in most of these cases, especially for smaller apps that do one little thing. A huge amount of our effort in the beginning (and still to this day) involves letting people know we exist. Trust me, that takes a lot more work than just a weekend. As for the "doubtful in a weekend" comment, I just find it highly doubtful that anyone can build a useful app that includes billing in a weekend. Payment systems are a real bitch. Plus, it's easy to gloss over the fact that "built in a weekend" usually means MVP, or even sub-MVP. From that point you have to keep building, market, promote and make sales. It's not like you just build it, flip the switch, and sit back collecting checks. It just doesn't work that way.