2 ms·
> those high leverage features that seem almost too easy to do that you can do them anytime... but never get around to because you’re always working on somethin
by Danieru 5y ago
> those high leverage features that seem almost too easy to do that you can do them anytime... but never get around to because you’re always working on something bigger and more interesting
Oh 100% this was a major revelation in my career going from hobbyist to professional gamedev. As a hobbyist I would think "Yeah sure the units are spinning randomly on corners because I messed up the rotation math, but I can fix that anytime. I should be working on this yet-another-feature".
When correct process is to fix the biggest pain point: and surprise! There you go, the next biggest pain point becomes obvious. Repeat ad intinitum and you'll have polished yourself a commercial-grade game.