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Agreeing with this decision doesn't mean that you believe that one's own 12 year old should be able to play the game. You can certainly believe that a decision
by yahelc 15y ago
Agreeing with this decision doesn't mean that you believe that one's own 12 year old should be able to play the game. You can certainly believe that a decision about what games are appropriate can be left to parental discretion without believing that its the role of the state to act in loco parentis on video game selection and supersede parenting decisions.
- niels_olson 15y agoAnd you wonder why you can't hire enough good employees, and why there's a mismatch between skills and jobs. It takes a village to raise a child. The village can provide an invaluable service in reinforcing parenting decisions.
- jswinghammer 15y agoThat's assuming that being a programmer or whatever you're referring to is related to education and not something that you're born able to do or not able to do. I just interviewed a CS grad from a great school with 10 years experience who could barely write a line of code let alone do something useful for my company. The village didn't do him much good from where I sit.
- niels_olson 15y agoI'm less interested about his coding abilities, than his ability to lead a team in 3-5 years. Leadership requires a strong ability to do the right thing.
- jswinghammer 15y agoThat's cool but I don't care about that at all. I wanted him to not waste my time in the interview.
- nostromo 15y agoSome of the best coders I know grew up playing games like Mortal Kombat and Halo. I'm not sure I see the connection you're trying to make.
- niels_olson 15y agoI'm not terribly interested in their coding. I'm interested in their abilities to be leaders in your organization in 5-10 years.
- cheez 15y agoLeading as a goal in itself is troubling but explains your point of view.
- troutwine 15y agoDo elaborate, please.
- cheez 15y agoThe purpose of "leadership" at the most basic level is simply social engineering. Combine that with the coercion of government and you have a strong attraction for such "leaders".
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- troutwine 15y agoYou are familiar with the intimate details of Mr. Zuckerberg's childhood habits and education?
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- encoderer 15y agoA village, perhaps. But not a government. We can raise our children just fine without a nanny state.
- lutorm 15y agoIf a village decides that, yes, it is a good thing to prevent kids from this and you should all do your part to help, how is that different from a government?
- mkr-hn 15y agoEveryone seems to have a personal cutoff point where "group of concerned citizens" becomes "government."
- barry-cotter 15y agoWhen the only thing stopping them doing whatever they want is them.
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- barry-cotter 15y agoYou can tell the members of the village to piss off if you disagree with them but government are the men with guns who can make you do whatever they want. Alternatively any group of humans above the Dunbar number will be constrained to use blunt rule based systems, but below that you can take the circumstances and the persons involved into account.
- cheez 15y agoYou shouldn't be a gray comment! It fascinates me that people think the government is some kind of replacement for the village. I grew up in a community. The community gave me access to many things but never coerced me to participate. I chose what I wanted to do. What kind of childhood did you have where you think the same people that require you to act a certain way at the threat of violence should be your saviours?
- niels_olson 15y agoLet's say your community had a store. And the town council voted that your store shouldn't sell violent video games to the children. Is that wrong? Conversely, would it be wrong to dissent?
- cheez 15y agoYes, it's wrong to vote on someone else's commerce activities when they do no physical harm and themselves don't require coercion.
- niels_olson 15y agoBut, like alcohol, violent media does lead to physical injuries http://pediatrics.aappublications.org/content/108/5/1222.full http://pediatrics.aappublications.org/content/108/5/1222.ful...
- cheez 15y ago> American children between 2 and 18 years of age spend an average of 6 hours and 32 minutes each day using media Violent media is not the problem.
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