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> sandboxed software model has been a huge step forward for both users and developers. Proof? Do users get more value and developers make more money with mobil
by cblconfederate 6y ago
> sandboxed software model has been a huge step forward for both users and developers.
Proof? Do users get more value and developers make more money with mobile apps? Does software become significantly better? Vast majority of mobile games are copycats with a different skin.
Showing the total app revenue which correlates with the total number of iphone users isn't telling much.
- coldtea 6y ago>Vast majority of mobile games are copycats with a different skin. Vast majority of games are crap anyway. Same as vast majority of apps. There are 1.5 million apps in the App Store. Who really expected 1.5 million GOOD apps? Or even close? If there are, say, 10.000 good apps, that still leaves ~1.5 million crap apps. And, still, 10.000 good apps are plenty enough. In graphics work, for example, this includes anything from Photoshop and Procreate, to Vectornator, Lightroom, Pixelmator, Affinity Designer and Photo and 10-20 more very good apps. These are more than enough to cover the whole field from bitmap to vector to photo editing. Same for music work - I can find anything from Garageband and Logic remote, to Cubasis, FL, Audio Units by top brands, controllers, sequencers, and so on. Even more so for regular office apps, productivity, etc. And there are tons of good games as well. The fact that everybody with $100 to spare can put up a BS game, means little, given the plethora of good stuff there.
- cageface 6y agoSame for music work - I can find anything from Garageband and Logic remote, to Cubasis, FL, Audio Units by top brands, controllers, sequencers, and so on. It's telling if you compare what music software is available in the app store vs on the open market. On the open market where devs can charge higher prices and charge for upgrades there is an enormous range of options from cheap, simple tools to professional tools with incredible depth and range. Most of what's available on the app store is a joke in comparison and several of the top virtual instrument devs have said they won't touch the app store because of the restrictions and the race to the bottom on pricing.