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The information given is so utterly vague that I could be completely wrong, but: As far as I can tell, all their geometry is still polygon based. (I saw a few r
by wtracy 15y ago
The information given is so utterly vague that I could be completely wrong, but: As far as I can tell, all their geometry is still polygon based. (I saw a few references to polygon counts in the video.) I believe that it is the lighting that is volumetric.
- pygy_ 15y agoIf I understand correctly, they use both in parallel: low resolution, animated voxels for the light map, and high resolution, detailed rasterized polygons for the final rendering pass.