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Why do users choose a platform? Apps. Who makes the apps? Developers embraced Windows over Mac, users followed. (Until iOS development made Mac's the default d
by maxwell 5y ago
Why do users choose a platform? Apps. Who makes the apps?
Developers embraced Windows over Mac, users followed. (Until iOS development made Mac's the default dev machine.) Developers embraced iOS and Android over Symbian and webOS.
Windows and Mac were great development platforms ten years ago, and iOS and Android were way better than the now-dead competition.
- Jcowell 5y agoYes but it means nothing if consumers are not buying the hardware with Linux. The average consumer is not going to put Linux on their computer if it’s not as simple as downloading a browser or upgrading an operating system.
- fsflover 5y agoThere are practically no stores which sell hardware with Linux.
- eitland 5y agoThat doesn't prevent it from becoming so mainstream at work that even one salesman(!) at work used it. Yes you have to jump through hoops and not everyone in IT is extremely happy always but even some of them prefer it. To me it feels kind of like when Mac broke through in developer circles. First it was weird and IT department laughed. Then more and more people including bosses demanded it and here we are: if a job demands all devs use Windows many devs will go somewhere else.
- fsflover 5y ago> That doesn't prevent it from becoming so mainstream at work I would say that it does. If your boss is not aware of this system, they will not allow to use it or consider secure. At work, I am typically not allowed to freely choose my OS.
- eitland 5y agoYou misunderstood me. The point is it is already happening: Linux is already so mainstream at work that I've seen a sales guy(!) using Ubuntu. And I see people sharing screen on Teams and it is Linux!
- deleted 5y ago[deleted]
- maxwell 5y agoYeah, the majority of phones and servers run Linux. It's "mainstream infrastructure" instead of a consumer brand, but not out of the ordinary for consumers or businesses.
- maxwell 5y agoConsumers will go where the apps are: if developers increasingly exit the Apple and Google ecosystems, which seem beset with nearly daily anti-developer actions, the only other option is Linux app development for mobile. The hardware is ready, cheap, and good enough. "Average consumers" are becoming increasingly technically sophisticated as demographics shift, and of course the two leading mobile OSs are already Unix-based. While they're not marketed as "*nix" to end users, they absolutely were marketed as such to developers.
- joseluisq 5y agoAgree. Probably no so related but your comment remembered me some friends sentence, something like: "end-users don't mind about the technical aspects they just want something that works". This is an ad-hoc claim and not necessarily true, I know. But turns out that this sentence is trivial nowadays with this such of big impact of technology in people's lives. So users are not foolish, they are every day more aware about software in general. They know what they want and can give you the value that your software deserves so just let's start to tell them more about Linux.
- m4rtink 5y agoOh customers are definitely buying hardware with Linux. The problem is its in the form of insecure yet often locked down Android phones loaded with addware spying on them. :P
- jhatemyjob 5y agoLOL you know who coined the term "app" right?
- maxwell 5y agoCoined? We talked about web apps, desktop apps, mobile apps back in the early '00s, before Jobs unveiled the iPhone, which initially supported only web apps, if you missed those days.
- jhatemyjob 5y agookay so you don't know who coined the term "app", got it
- maxwell 5y agoWho first shortened the word "application" when referring to software? Maybe someone in the '80s, or earlier? Looks like it's attested by '92.
- deleted 5y ago[deleted]
- ZWoz 5y agoApp is shorthand from application, no known person "coined it", because that term is going back to eighties or earlier. Apple had MacApp (which was application framework) in 1985, that time app was already well known shorthand, for example Atari had file extension .app. Unrelated, but TOPS-10 operating system had executables named with extension .exe, that happened somewhere in 1967-1970. TOPS-10 had lots of interesting stuff, that later is similarly done by newer OSes. Probably my favorite is ctrl+t, which sends SIGINFO in FreeBSD, giving you status from current running program. And what we see in TOPS-10 manual: "When you type CTRL/T (control-T), the monitor prints status information pertaining to your job on your terminal." :)
- r00fus 5y ago> Why do users choose a platform? Apps. They also choose brands. Apple has one of the biggest ones, and the fact that people bought MacBooks during the butterfly keyboard years should tell you just how powerful that brand is.
- maxwell 5y agoYeah, grandparents and computer labs kept their old Apple computers around through the '90s when Apple wasn't cool. Before getting a Mac became at first ironically cool in the early '00s (because they looked funny but couldn't run any good games). Apple is clearly just a default and not a preference with kids nowadays in my experience, like they were for kids in schools in the '90s. They have good games now though. Brands don't seem particularly defensible, and Apple doesn't seem to have any network effects outside iMessages/FaceTime and their accessory ecosystem. James Currier on brands: "I don't think brand is a worthy defense at all. I've seen companies with phenomenal brands get crushed in a matter of years. If you go back to the early age of PC software, the best brands in the industry were Lotus 1-2-3 and WordPerfect. Microsoft crushed them in a matter of years, and they had the brands. I don't think brand buys you very much. The best brand in search was AltaVista or maybe Yahoo! and now they're roadkill." https://www.nfx.com/post/the-four-types-of-defensibility/ https://www.nfx.com/post/the-four-types-of-defensibility/
- r00fus 5y ago> Brands don't seem particularly defensible, and Apple doesn't seem to have any network effects outside iMessages/FaceTime and their accessory ecosystem. Perhaps that's why Apple advertises so much with product placements in movies. On a lot of movies the main characters have iPhones - it's not overt, just a jingle or them looking at a call (which looks like iOS incoming call UI). Same with Macs or AirPods. I honestly wonder what their placement spend is like. They aren't the most valuable brand for no reason [1]. That placement is earned, but reinforced with lots of spend. [1] https://www.businessinsider.com/apple-surpasses-amazon-as-worlds-most-valuable-brand-2021-1 https://www.businessinsider.com/apple-surpasses-amazon-as-wo...
- robenkleene 5y ago> Until iOS development made Mac's the default dev machine. I'd argue Mac's were the default developer machine before iOS. E.g., Paul Graham from 2005 (http://www.paulgraham.com/mac.html http://www.paulgraham.com/mac.html): > All the best hackers I know are gradually switching to Macs. My friend Robert said his whole research group at MIT recently bought themselves Powerbooks. These guys are not the graphic designers and grandmas who were buying Macs at Apple's low point in the mid 1990s. They're about as hardcore OS hackers as you can get. From my anecdotal experience, the rise of the Mac among creators, including developers, was meteoric, and immediate, once OS X was stable. Not to say it was everybody, but I'd say by the mid-2000s it was the default choice, as in I rarely ran into anyone using any other platform in the web startup circles I was in at the time.
- hu3 5y agoWith due respect, that's a rather elitist and miopic view that considers mac usage within bubbles only, albeit popular in HN. Specially considering that surveys report macs being used only by a third of the developers that answered it. That's a farcry from "most". See StackOverflow survey.
- robenkleene 5y agoI didn't say "most", and even the framing I used of "default machine" came from the comment I was responding to: > Until iOS development made Mac's the default dev machine. I was just pointing out that based on my personal experience, it started earlier than that. I don't know what to say about the elitist comment. I'm only pointing out my anecdotal experience. I'm well aware of Stackoverflow's developer statistics, but I just don't personally run into developer machines that aren't Macs very often. But then, I transitioned to iOS development myself around 2010, which is obviously going to skew things. Frankly I'm super curious where all the non-Mac using developers are, because they aren't on the web teams, or mobile teams (Android/iOS) that I usually work with. I know Windows is by far the most popular choice for game development, but that's far from my career. (I guess actually, for the elitist point, I only really care about the hardware being used by people doing work I admire, because I want to do work like that too. I suppose if that's elitist so be it, but to me, that's just being practical.)
- FredPret 5y agoIt’s not just apps, drivers and OS basics are key too. I tried half a dozen times to switch to Linux as a daily driver. I gave up the last attempt because two things happened: someone out there pushed a bad update that crashed my GUI for no readily apparent rhyme or reason, and I could not for the life of me get my scanner to work. Now if I wanted to have 17 CPUs or hook a HAM radio into it or do something truly weird, Linux was the way to go. But I just wanted my computer to (a) not break and (b) do the basics smoothly.
- maxwell 5y agoWell yeah, "software", including drivers and OS integration, not just "apps". Linux phones no longer seem limited by hardware or cost (at least judging by my PinePhone), more stability and support. Once stability is there in terms of reliability of the core "Minimum Viable Phone" apps, which seems relatively close, there will be a great opportunity for design-oriented founders/brands to craft highly polished experiences without needing to pay off the Duopoly or, worse, trying to compete with them for talent. Yeah, there will be new innovative startup phones, but what'll happen when every brand can offer their own phone just by hiring a few designers and engineers? NikePhones, GucciPhones, DunkinPhones, TeslaPhones, McPhones...
- pwinnski 5y agoBranded phones have been a thing for a very long time, and not enough people are interested in them to make any of them successful. I'm glad that you're happy with your PinePhone, and I hope that one day in the future it achieves perhaps 1% of the global market for smartphones. I doubt it, but that would be nice.
- maxwell 5y agoWhere's a good branded phone? Linux is already running on the majority of smartphones, individual manufacturers and distros seem less important. Any Android user would switch to another Linux phone with the right features, price, etc. iOS seems poised for a slow ride into irrelevance as developers start suing them and begin leaving (Basecamp, Spotify, Epic...), before long they'll be the dusty old devices in schools like 25 years ago. Apple (legacy Mac OS) and Microsoft (Windows Mobile) have both lost before because they lost the developers. Microsoft has been very smart in their recent plays in this regard, regaining a huge amount of developer trust over the past 5 years or so.
- criddell 5y ago> Why do users choose a platform? In my family, some of the users chose their platform after asking me what to buy. I'll normally recommend Apple because the hardware is generally pretty good and their service and support through their stores is decent. Applications usually don't matter, with gaming being the big exception. If applications really were the biggest factor, Apple probably still wins. Through virtualization, a Mac can legally run more software than any other computer. > Developers embraced iOS and Android over Symbian and webOS. Users embraced iOS before developers. The day the iPhone was release, there were far more apps on Windows CE based smartphones but none of that mattered. So I don't think you can say it's all about applications.
- Klonoar 5y agoWhen your entire desktop is mostly Electron, no, apps don’t dictate what people buy. You can run the same stuff on almost any OS now. People buy Apple because the hardware is great, the software is more integrated than Linux and Windows due to that tight hardware control, and the Apple Store model which “just works” for the average person.
- madeofpalk 5y ago> Until iOS development made Mac's the default dev machine. Bash, and a lack of a good command line story on Windows, made the Mac the "default dev machine" for certain cultures/industries.