3 ms·
As soon as the 500 players are spread either around the map (so that it doesn't have to handle 500 entities sending updates to all other 500 ones ) it takes aro
by gallexme 5y ago
As soon as the 500 players are spread either around the map (so that it doesn't have to handle 500 entities sending updates to all other 500 ones ) it takes around 3 ms
Or if they spread across all 70+ maps we see a good utilization of every scheduled but still most map processing spending most their time idling