3 ms·
> trivialising the difficulty of the past What's bad about that? Is the purpose of game dev to write the most efficient game code, or to make more fun games?
by yowlingcat 5y ago
> trivialising the difficulty of the past
What's bad about that? Is the purpose of game dev to write the most efficient game code, or to make more fun games?
If it's the latter, then it's simultaneously the case that 1) this IS "trivialising" (or removing unnecessary) difficulty and 2) that's a good thing.
There's more to life than trying to fit the richest "20hr RPG into less than 1MB" -- who's to say that's what the goalpost should be anyways?