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I never got around to finishing that one. There's an article out there about how the 1-bit color rendering works, which I found quite interesting: https://blo
by ansible 6y ago
I never got around to finishing that one.
There's an article out there about how the 1-bit color rendering works, which I found quite interesting:
https://blog.playstation.com/archive/2019/10/17/lucas-pope-on-return-of-the-obra-dinns-art-style/ https://blog.playstation.com/archive/2019/10/17/lucas-pope-o...
- the_af 6y agoYou should try to finish it, it's pretty satisfying. Do note some mysteries have more than one solution. It makes sense, when you think that "who" did "what" to "whom" has more than one possible interpretation, and the game tends to accept most of them as valid!
- jcranmer 6y agoMy recollection is that most of the multiple solutions are actually just cases where you're supposed to identify one correct solution, but how that solution actually maps to the very limited possible choices is ambiguous. This is most annoying in (I think) chapter 5, which is where you get some of the more difficult characters to identify, dying deaths that are somewhat ambiguous, involving some of the supernatural aspects of the story, all in scenes that can only be visited by going through other scenes (so it's hard to go back and check them).
- the_af 6y agoI know what you mean, but didn't find it annoying. I'm also in the camp of people who enjoy that there's not teleport within the ship -- you must walk everywhere, and if this is tedious tough luck! Walking inside actual ships requires walking. As for the other ambiguous situation I mentioned, I found it hilarious in the "guns don't kill people, other people do" sense ;) At this point I have blind faith in anything Lukas Pope creates.
- eru 5y agoThe ship is fairly small and compact, so I didn't mind the lack of teleport very much.