4 ms·
It depends on the person(like I was different in the past), but today I don't get satisfied by what developers think is challenging. For example in Skyrim I mak
by simion314 6y ago
It depends on the person(like I was different in the past), but today I don't get satisfied by what developers think is challenging. For example in Skyrim I make my own challenges - for example the lockpincking mini game after you played the game a few times is just a waste of my time so I mod it out, I gave up on Neverwinter Nights 2 because of the combat grind, I loved the story but I was not into the min-maxing of characters and fighting same spiders over and over again in a cave and I could not find a "killall" cheat at that time.
I played a lot of Minecraft(though I stopped 2 years ago) , exploring and mining in that game while listening to a audio book is so relaxing, it does not feel as a grind and if you want to build or decorate you pop into creative and do it.
But some frustrating stuff are quests that lock you out from the main story, like in GTA4 was a quest where you had to be super fast on a bike and I was terrible at it, so you have to repeat same shit over and over again or give up (later in GTA V , they let you skip sections if you fail 3 times)