4 ms·
I think people are conditioned to expect games with an "exploitative" ad-based or in-app purchase model. The conditioning to not expect an upfront cost to purch
by sidlls 6y ago
I think people are conditioned to expect games with an "exploitative" ad-based or in-app purchase model. The conditioning to not expect an upfront cost to purchase is reinforced by the huge number of low/no effort apps resulting from the low barrier to entry. People don't want to pay for apps with little or no utility, lots of bugs, etc., and that's the vast majority of apps.
It's going to take a big player having the fortitude sustain the marketing (and potential losses) to sell an app that doesn't fit in this paradigm.
- johnnyanmac 6y agoMost people don't see them as exploitative to begin with. No more so than they think about how much exploitative work was done to make a movie behind the scenes. For a good 80+%, it's a simple time waster to play for an hour between the day. Not a gambling simulator, not a hardcore grinding MMO-lite. And if they think something is a ripoff, they have literal thousands of other games they can try in minutes.