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It isn't the same game as on PC as it does not force you to complete a day to save. At first it was, but this didnt work well on mobile because the players the
by vmception 6y ago
It isn't the same game as on PC as it does not force you to complete a day to save.
At first it was, but this didnt work well on mobile because the players themselves were mobile and did not have dedicated time to deal with this game mechanic. But by fixing it for mobile with backgrounding and automatic state saving, it breaks the core incentive of the game.
Just my two cents.
- pferde 6y agoCore incentive to play a game should always be to have fun while doing so. In my opinion, not being forced to complete an in-game day in one sitting, but rather at your own leisure, matches perfectly the chill and leisurely gameplay of Stardew Valley.
- meheleventyone 6y agoBut is that actually an issue if the people playing it are having a good time and like the game that way?
- vmception 6y agoI never opined on whether it’s an issue. “Is game same in a fundamentally way, yes/no.” No more, no less.
- indigochill 6y agoI forgot about that, but I actually prefer it. But I'm also curious what the core incentive is that you feel this change breaks.
- vmception 6y agoUrgency, planning, consequences Do you go crystal farm, or do you go into town and form a relationship, or routine watering of your farm, or …
- mrguyorama 6y agoYou are still required to sleep regularly to get energy back.