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Stardew Valley is also a fantastic experience on mobile. Other than missing co-op, it's exactly the same game as on PC. It's been a great distraction on long pl
by indigochill 6y ago
Stardew Valley is also a fantastic experience on mobile. Other than missing co-op, it's exactly the same game as on PC. It's been a great distraction on long plane trips.
Just want to point out although I was once dismissive of mobile gaming, there is a whole mostly-untapped market for genuinely great video games on mobile despite the current market being flooded with low-effort/exploitative options.
- vmception 6y agoIt isn't the same game as on PC as it does not force you to complete a day to save. At first it was, but this didnt work well on mobile because the players themselves were mobile and did not have dedicated time to deal with this game mechanic. But by fixing it for mobile with backgrounding and automatic state saving, it breaks the core incentive of the game. Just my two cents.
- pferde 6y agoCore incentive to play a game should always be to have fun while doing so. In my opinion, not being forced to complete an in-game day in one sitting, but rather at your own leisure, matches perfectly the chill and leisurely gameplay of Stardew Valley.
- meheleventyone 6y agoBut is that actually an issue if the people playing it are having a good time and like the game that way?
- vmception 6y agoI never opined on whether it’s an issue. “Is game same in a fundamentally way, yes/no.” No more, no less.
- indigochill 6y agoI forgot about that, but I actually prefer it. But I'm also curious what the core incentive is that you feel this change breaks.
- vmception 6y agoUrgency, planning, consequences Do you go crystal farm, or do you go into town and form a relationship, or routine watering of your farm, or …
- mrguyorama 6y agoYou are still required to sleep regularly to get energy back.
- sidlls 6y agoI think people are conditioned to expect games with an "exploitative" ad-based or in-app purchase model. The conditioning to not expect an upfront cost to purchase is reinforced by the huge number of low/no effort apps resulting from the low barrier to entry. People don't want to pay for apps with little or no utility, lots of bugs, etc., and that's the vast majority of apps. It's going to take a big player having the fortitude sustain the marketing (and potential losses) to sell an app that doesn't fit in this paradigm.
- johnnyanmac 6y agoMost people don't see them as exploitative to begin with. No more so than they think about how much exploitative work was done to make a movie behind the scenes. For a good 80+%, it's a simple time waster to play for an hour between the day. Not a gambling simulator, not a hardcore grinding MMO-lite. And if they think something is a ripoff, they have literal thousands of other games they can try in minutes.