5 ms·
Just to clarify, are you saying Fortnite made as much as half the total of the e tire gaming industry on iOS?
by TenJack 5y ago
Just to clarify, are you saying Fortnite made as much as half the total of the e tire gaming industry on iOS?
- aroman 5y agoNo. This is what I'm pointing out: the entire video game industry generated about $175 billion in revenue last year. Of that, about half (43%) came from mobile gaming. Here is a more direct quote from statistia: " In 2020, smartphone games generated approximately 74.9 billion U.S. dollars in annual revenue, accounting for 43 percent of the global gaming market during the measured period. Console games were ranked second with 51.2 billion U.S. dollars in global revenue."
- elefanten 5y agoOP is implying that people are playing on phones because they have them, not because it’s a good experience. This could be especially true of a core (not casual) game like a shooter.
- rightbyte 5y agoMaybe kids are doing purchases on the phone but playing on a computer, inflating the phone "market share"?
- Hammershaft 5y agoGood god is that depressing. The fact that the cheap, shallow, and manipulative tripe that fills the App Store & Play Store to the brim are pulling so many players and so many dollars is genuinely depressing.
- astrange 5y agoThe top games (Among Us, Roblox) aren't AAA but they aren't that. The most popular gacha games I know of (Granblue, FGO) are actually extremely over-detailed if anything.
- myko 5y agoI get the impression that money spent on mobile games is from scamming parents in children's games with dark patterns that lead young children to making in app purchases. I think looking at the number of folks playing Fortnite on each platform and comparing that gives a better idea of where gamers prefer to play games.
- monocasa 5y agoMy understanding is that whales are generally adults that have been taken in by the extremely addictive mechanics of the games. Like an old lady that dumps her pension into penny slots every day.
- aroman 5y agoIf you have a source for that impression, I'd be very interested to see it. > gamers prefer to play games most of the money being made in mobile gaming is coming from people who would not self-identify as "gamers". If you're just considered about where "gamers" want to game, then sure. But that's excluding a massive (and the fastest-growing) segment of the video games industry.
- havernator 5y agoConsider: visual novels, even when entirely linear, probably count as “games” for mobile sales. They’re damn popular, are often episodic or series or have DLC to drive more sales, et c. And that’s just one kind of non-“gamer” game that’s huge on mobile.
- sinistro25 5y agoVisual novels are classified as a game on every store I've seen, be it mobile, pc or console.
- AlfeG 5y agoMost of the donateshitgames are targeted for adults with money actually. There is built-in socialized competition on donates. In every guild/group/party without donating You will be outsider and a person that pull whole team down.
- numpad0 5y agoAre you sure those revenues are coming from competitive games like Fortnite and not from playing cards worth of App Store gift cards that gacha addicts are stacking up