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I think you misunderstand my intent. It is not to say that there is anything wrong, per-se, with playing a game in a manner that is wholly contrary to its theme
by AnIdiotOnTheNet 6y ago
I think you misunderstand my intent. It is not to say that there is anything wrong, per-se, with playing a game in a manner that is wholly contrary to its themes. However, that is, by definition, perverse.
- andrewzah 6y ago"However, that is, by definition, perverse." I don't think that's by definition wrong for stardew valley. That's your interpretation based on the intro. The developer might not find it perverse to play that way at all.
- specialist 6y agoExplaining irony is so meta.
- aigen001 6y agoI think you might be looking for the word "ludonarrative dissonance" "Ludonarrative dissonance is the conflict between a video game's narrative told through the story and the narrative told through the gameplay." examples: - Cyberpunk 2077 - Your character is dying of a virus and needs to quickly find a cure. Meanwhile youre doing a whole bunch of side quests that take a lot of in game time. - Any RPG - Characters can be endlessly revived using items but die permanently in cut scenes. - GTA4 - Main character is trying to leave their violent past behind them. Meanwhile you can blow people up with an rpg.