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Oh sure. At that point though, are you even thinking as far as "little squares"?
by jayd16 6y ago
Oh sure. At that point though, are you even thinking as far as "little squares"?
- munchbunny 6y agoFair point. I'm not really thinking of it as little squares, I'm more just thinking in terms of integer coordinates in a 2-d Cartesian space. But I do think I'm inherently abstracting the "screen" as a grid of square pixels because it's a serviceable abstraction that is substantially simpler than "here is the whole signal processing pipeline that sits between my <image> tag and some phone user's eyes." I suppose you're right that what I'm describing is just the lack of conscious mental model for what the pixel represents, versus when I'm writing a shader, where I'm actively thinking through the mental model of a pixel.