4 ms·
> As a pixel art artist, I certainly see pixels as little squares. Then you are ignorant about the history of pixel art. Which I am not judging btw. Just sayin
by virtualritz 6y ago
> As a pixel art artist, I certainly see pixels as little squares.
Then you are ignorant about the history of pixel art.
Which I am not judging btw. Just saying.
Pixel art from the golden years doesn't look right when displayed as little squares. It needs to be shown on a CRT or with an overlay emulating this look to do its creator's intentions justice.
"The Bitmap Brothers: Universe" (fantastic book btw.) went to great lengths to replicate the original rendering of the depicted pixel art. See e.g. [0].
[0] https://twitter.com/romvg/status/776081029882937344 https://twitter.com/romvg/status/776081029882937344
- nearbuy 6y agoFunny to think we're nostalgic for something that didn't really exist.
- crazygringo 6y agoThis is a bit of a misunderstood overreaction. It's true that if you were playing Super Mario on your TV, the normal experience was for it to be a bit blurry. On the other hand, if you were playing Lemmings on an Apple monitor with Sony Trinitron technology, the pixels were exceptionally clear. Here's what Trinitron looked like: https://ancientelectronics.files.wordpress.com/2013/01/svidsg.jpg https://ancientelectronics.files.wordpress.com/2013/01/svids... I'd argue that playing Lemmings in an emulator, you want the pixels to be clear, without a CRT overlay -- that this would be closer to the artists' intentions.
- pixlartthrowway 6y agoSome pixel artists indeed intended their creations to be seen as little squares, even if CRTs of the 1980s stretched the squares into rectangles and fuzzed and scan-lined them. Right now there is a story on HN about a $660,000 copy of Super Mario Brothers. Look closely at Nintendo's original 1980s box art. Mario is made up of crisp little "pixel perfect" squares: https://en.wikipedia.org/wiki/Super_Mario_Bros.#/media/File:Super_Mario_Bros._box.png https://en.wikipedia.org/wiki/Super_Mario_Bros.#/media/File:... Look at other Nintendo pixel box art from the 1980s. Many of the earliest Nintendo games had this common box art style. It's all little squares: https://en.wikipedia.org/wiki/Metroid_(video_game)#/media/File:Metroid_boxart.jpg https://en.wikipedia.org/wiki/Metroid_(video_game)#/media/Fi... https://www.oldschoolgamermagazine.com/early-nes-nintendo-box-art-pt-1-black-box-titles/ https://www.oldschoolgamermagazine.com/early-nes-nintendo-bo... I have an NES classic edition and it lets you select if you want the CRT effect applied or not. Sometimes I play with this effect applied (how I experienced it as a child) but other times I enjoy the "pixel perfect" mode. I designed pixel fonts back in the 1990s and I was always unhappy about how CRTs fuzzed them. I loved the sharp little squares of LCDs much better.
- wodenokoto 5y agoSome early Nintendo games needs the “rectangular” pixels in order to display obvious circles (like images of a moon) as circles, other games needs square pixels. You also see that graphic design for icons and graphics being done on square gridded paper for many early games and graphical workstation.